<!-- ##### SECTION Title ##### -->
OpenGL Window

<!-- ##### SECTION Short_Description ##### -->
OpenGL window which is located on-screen

<!-- ##### SECTION Long_Description ##### -->
<para>

</para>

<!-- ##### SECTION See_Also ##### -->
<para>

</para>

<!-- ##### SECTION Stability_Level ##### -->


<!-- ##### STRUCT GdkGLWindow ##### -->
<para>

</para>


<!-- ##### FUNCTION gdk_gl_window_new ##### -->
<para>

</para>

@glconfig: 
@window: 
@attrib_list: 
@Returns: 


<!-- ##### FUNCTION gdk_gl_window_destroy ##### -->
<para>

</para>

@glwindow: 


<!-- ##### FUNCTION gdk_gl_window_get_window ##### -->
<para>

</para>

@glwindow: 
@Returns: 


<!-- ##### FUNCTION gdk_window_set_gl_capability ##### -->
<para>

</para>

@window: 
@glconfig: 
@attrib_list: 
@Returns: 


<!-- ##### FUNCTION gdk_window_unset_gl_capability ##### -->
<para>

</para>

@window: 


<!-- ##### FUNCTION gdk_window_is_gl_capable ##### -->
<para>

</para>

@window: 
@Returns: 


<!-- ##### FUNCTION gdk_window_get_gl_window ##### -->
<para>

</para>

@window: 
@Returns: 


<!-- ##### MACRO gdk_window_get_gl_drawable ##### -->
<para>
Returns the #GdkGLDrawable held by the @window. In fact, this is macro
that casts the result of #gdk_window_get_gl_window to #GdkGLDrawable.
</para>

@window: a #GdkGLWindow.
@Returns: the #GdkGLDrawable.


