#!version 2.2.6
light
#!parameters:
uniform	float	intensity	=	1
uniform	color	lightcolor	=	1
uniform	point	from	=	"shader"  [ 0 0 0 ]
uniform	point	to	=	"shader"  [ 0 0 1 ]
uniform	float	__nonspecular	=	1
#!variables:
uniform	vector	temporary_0
varying	vector	temporary_1
varying	vector	temporary_2
uniform	vector	temporary_3
#!Init:
	vfromf            	temporary_0 0 0 0
	pfrom             	from "shader" temporary_0
	vfromf            	temporary_0 0 0 1
	pfrom             	to "shader" temporary_0
	return            
#!Code:
	subvv             	temporary_0 to from
	vuvector           temporary_1 temporary_0
	vfromf            	temporary_0 0
	vuvector           temporary_2 temporary_0
	solar             	 temporary_1  temporary_2  #!Label2
	vfromf            	temporary_3 intensity
	mulvv             	temporary_0 temporary_3 lightcolor
	vuvector           Cl temporary_0
#!Label2:
	endsolar          
	return            
