"""
     pygl/COLOURsjm.py: CCP4MG Molecular Graphics Program
     Copyright (C) 2001-2005 University of York, CCLRC

     This library is free software: you can redistribute it and/or
     modify it under the terms of the GNU Lesser General Public License
     version 3, modified in accordance with the provisions of the 
     license to address the requirements of UK law.
 
     You should have received a copy of the modified GNU Lesser General 
     Public License along with this library.  If not, copies may be 
     downloaded from http://www.ccp4.ac.uk/ccp4license.php
 
     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU Lesser General Public License for more details.
"""


from opengl import newfv4
next_code = 10
names = ['default','white','red','blue','green','grey','yellow','pink','black','magenta','cyan']
codes = [0,1,2,3,4,5,6,7,8,9,10]

reps = [ [0.7, 0.7, 0.7, 1.0] , \
             [1.0, 1.0, 1.0, 1.0] , \
	     [1.0, 0.1, 0.1, 1.0] , \
	     [0.0, 0.2, 1.0, 1.0] , \
	     [0.2, 1.0, 0.2, 1.0] , \
             [0.6, 0.6, 0.6, 1.0] , \
             [1.0, 1.0, 0.2, 1.0] , \
             [1.0, 0.4, 0.6, 1.0] , \
             [0.0, 0.0, 0.0, 0.0] , \
             [1.0, 0.2, 1.0, 1.0] , \
             [0.2, 1.0, 1.0, 1.0] , \
             ]

def new(name,rep=None):
  global next_code
  if names.count(name) > 0:
    print "Colour already defined:",name
    return
  names.append(name)
  next_code = next_code + 1
  codes.append(next_code)
  if rep == None:
  # default is default
    reps.append(rep('default'))
  else:
    reps.append(rep)

 
def code(name):
  if names.count(name) <= 0:
    return 0
  else:
    i =  names.index(name)
    return codes[i]

def rep(name):
  #first try assuming input is a code number
  if codes.count(name) > 0:
    i = codes.index(name)
    return reps[i]
  elif names.count(name) > 0:
    i = names.index(name)
    return reps[i]
  else:
    return [0.7, 0.7, 0.7, 1.0]

def rep2glrep(rep):
  return newfv4(rep[0], rep[1], rep[2], rep[3]) 

def glrep(name,alpha=1.0):
  #first try assuming input is a code number
  if codes.count(name) > 0:
    i = codes.index(name)
    if alpha != 1.0:
      return newfv4(reps[i][0], reps[i][1], reps[i][2], alpha)
    else:
      return newfv4(reps[i][0], reps[i][1], reps[i][2], reps[i][3])
  elif names.count(name) > 0:
    i = names.index(name)
    if alpha != 1.0:
      return newfv4(reps[i][0], reps[i][1], reps[i][2], alpha)
    else:
      return newfv4(reps[i][0], reps[i][1], reps[i][2], reps[i][3])
  else:
    return newfv4(0.7, 0.7, 0.7, 1.0)

def delete(name):
  if names.count(name) > 0:
    i = names.index(name)
    names.pop(i)
    codes.pop(i)
    reps.pop(i)
    return 1
  else:
    return 0

def rename(name,newname):
  if names.count(name) > 0:
    i = names.index(name)
    names.pop(i)
    names.insert(i,newname)
    return 1
  else:
    return 0

def reset(name,rep):
  if names.count(name) > 0:
    i = names.index(name)
    reps.pop(i)
    reps.insert(i,rep)
    return 1
  else:
    return 0
